New console hardware almost always means more power. That power, however, is lost if the software, that is, games, don’t take advantage of it. That naturally requires releasing new titles and updating old ones that exploit all that new processing muscle, which is what EA is doing for Star Wars Squadrons running on next-gen, actually now current-gen, hardware. But just as these new consoles aren’t exactly equal, neither are these next-gen improvements that could leave some feeling a bit jealous.
With a game that takes place in space and tries to recreate the cinematic space fights of a movie, you’d probably be crazy not to want to play it in the highest quality possible. That is, of course, presuming your hardware can handle it. Fortunately for new Xbox Series X owners, it seems that they’re getting the better serving for this title.
EA announced next-gen improvements for the game, highlighting support for 120fps frame rates and 4K resolutions. Unfortunately, that only applies to the Xbox Series X|S version of the game. That version also has a simple switch that lets players choose between enhanced visuals or enhanced performance.
PS5 players, on the other hand, simply get “Improved visual quality and lighting”, which is still a lot more than what PC VR players will be getting as far as graphics improvements go. Whichever console you’re on, however, you are able to take advantage of variable frame rate support, provided you have a TV or monitor that has that feature.
Update 3.0 for Star Wars Squadrons is more than just about visual enhancements, though. It includes new components for the different spacecraft along with changes to the morale system to better balance the game. Unfortunately, it isn’t clear at this point if the PS5 version will ever get higher frame rates considering the work reportedly needed for an existing game to support that on Sony’s latest console.