Adobe joins the Blender Development Fund – cause for speculation about the future

Adobe has joined the Blender Development Fund and released Blender add-ons for Substance 3D and Mixamo auto control rig.

Today, Blender announced that Adobe has become a Corporate Gold Member donor to the Blender Development Fund. This has sparked a lively discussion about the news and what it means to the CG community.

Adobe joins a list of other high profile companies that are contributing significant funds to the development of Blender (Epic Games are one of the most notable names on this list).

In the past few years I’ve seen the stigma surrounding Blender change significantly. Since the release of 2.8, Blender has become a more than serious competitor in the somewhat slow and quiet race for the dominance of CG software, with SideFX Houdini also a big disturbance in the room. It wouldn’t be a big assumption that that extra cash was a big part of the fantastic growth in Blender’s overall feature set and speed. Cycles X will make waves.

For a long time there was speculation about whether Adobe would try to enter the CG world with its own 3D DCC (Digital Content Creation) tool or perhaps buy one of the already existing ones. So, brought the news some opinions on what that might mean.

With the new Substance 3D add-on for Blender, you can change and save different versions of substance materials directly in Blender.Recognition: Adobe

A general consensus is, “Will Adobe buy Blender? Will Adobe start playing around with Blender? Please leave my Blender alone!”

I don’t think Adobe has any plans to buy Blender or anything like that. how some worried. I think it’s just clear that Adobe has been involved in Blender’s growth since so many CG artists are using theirs Substance 3D software for creating materials, and almost everyone who does any type of character animation uses it Adobe’s Mixamo in everyday life.

The CG room is a very synergetic world for anyone who happens to have software that does video editing (premiere), image editing (Photoshop) and compositing (After Effects), which sounds a lot like Adobe.

I see all of this more than anything as a signal that Blender is growing. These companies throw in their money because they want Blender to keep getting better and growing. Making it no longer open source or free would be very detrimental to this current rate of growth (not to mention it would obviously infuriate anyone who uses the software).

To me, this is just one more signal that Blender’s future looks very bright. As a die-hard Blender user, this feels like good news.

Adobe’s Substance 3D plug-in for Blender

“We are thrilled to have Adobe join the Blender Development Fund to ensure the longevity and success of this dynamic open source community,” said S├ębastien Deguy, VP of 3D & Immersive at Adobe. “We’re excited to help strengthen and improve this accessible suite of tools.”

S├ębastien Deguy is also the founder of All algorithmic, the people, the substance (the custom materials creation tool purchased from Adobe). It is therefore not surprising that it expands the user base by making it easier to work with Substance materials in Blender.

This plugin seems to be a really nice bridge between the two pieces of software that allows you to customize materials, save presets, etc. This would probably also be a great way to make the pre-made and sold Adobe materials easier to access, even for Blender users.

Blender now has a Mixamo Control Rig plugin

Recognition: Adobe

Mixamo Auto Control Rig Plugin for Blender

Now Mixamo / Blender can look forward to even more. You can now easily create a Mixamo control rig for any Biped character right in Blender. This used to be a much more complicated process. Now you can rig your character right in Blender with just a few clicks instead of all the extra back and forth that was needed before.

This of course also gives you access to the huge library of over 2500 motion capture clips that you can add to your Blender creations.

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